Last year, Croatian video game producers earned HRK 485.8 million

CGDA and A1 presented the Analysis of the Croatian industry of video game producers. This analysis covers 66 companies that made a profit of more than 10 million euros last year. Nanobit alone generated 60 percent of the industry’s revenue.

The Croatian gaming scene has come on leaps and bounds over the last five years or so, with the unlikely location (in the opinion of many) of Novska in continental Croatia becoming the very heart of the Croatian gaming scene. Many companies and studios have since popped up all over the country, and slowly but surely Croatia is becoming as recognized for its gaming potential as it is for that of its blossoming IT and tech scene.

“We’re extremely excited to see how we can continue to build on everything we’ve achieved with SCUM so far and refine the game to its full potential,” the leadership behind the Croatian gaming studio Gamepires stated, which created the wildly popular game SCUM.

“We are delighted that Gamepires is joining our family, and its founders Tomislav Pongrac and Andrej Levenski both built a fantastic approach to gaming. Now we will support their vision to take SCUM to an even higher level,” said Jagex’s CEO Phil Mansell of the acquisition of the Croatian gaming studio Gamepires, which is otherwise headquartered here in the City of Zagreb.

Gamepires is otherwise known for reaching an extremely impressive 250,000 sales in the first 24 hours of SCUM’s release, as well as over one million sales in a mere three weeks, making it the fastest selling new game ever on Steam.